One of the several projects I have is to make an era for Wesnoth.
As some of you may know, Wesnoth is a Turn Based Strategy game, which means players get to move their units in turns, thus, sharing some of the complexities of chess (Shogi, go, checkers, etc.).
Wesnoth has a very simple coding language, to make new units, create scenarios or define new abilities for the game; the coding language goes by the name of:Wesnoth Markup Language (WML for short), which I have been using for some years now, and I’ve created some rough eras and learned the concepts of unit creation, and of always testing for syntax errors…
But more than anything, through several fails, I have learned that graphic quality, animations, and features that are easy to understand, are something important if you want your game to be accepted by most players. It took me a while to realize this, because I’m the kind of player that will play your game, even if things are still invisible, as long as the game concept is interesting; I don’t care about cool graphics and animations, I care about gameplay. But sadly for me, it looks like my brothers get discouraged when they find my units lack animation, or decent graphics.
So I will be working on studying animations from other units, and how to mimic them for my own purposes, and maybe come up with new animations.
Nevertheless I will also work on the era itself; for now, I have a goal of at least 10 units on each faction and 4 factions (namely: Air nation, fire nation, water nation, and earth nation).
Then, I can plan on releasing a beta, so that I can get feedback from players… (…my brothers)
Anyway, I will be posting my progress every once in a while. And maybe sharing some of the creation process.
So stay tuned.