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03/07/09
Water, earth, fire, air… Developing a TBS game with Wesnoth.
Filed under: News & Notes, Game developing
Posted by: elí @ 11:25 am

One of the several projects I have is to make an era for Wesnoth.

As some of you may know, Wesnoth is a Turn Based Strategy game, which means players get to move their units in turns, thus, sharing some of the complexities of chess (Shogi, go, checkers, etc.).

Wesnoth has a very simple coding language, to make new units, create scenarios or define new abilities for the game; the coding language goes by the name of:Wesnoth Markup Language (WML for short), which I have been using for some years now, and I’ve created some rough eras and learned the concepts of unit creation, and of always testing for syntax errors… :)

But more than anything, through several fails, I have learned that graphic quality, animations, and features that are easy to understand, are something important if you want your game to be accepted by most players. It took me a while to realize this, because I’m the kind of player that will play your game, even if things are still invisible, as long as the game concept is interesting; I don’t care about cool graphics and animations, I care about gameplay. But sadly for me, it looks like my brothers get discouraged when they find my units lack animation, or decent graphics.

So I will be working on studying animations from other units, and how to mimic them for my own purposes, and maybe come up with new animations.

Nevertheless I will also work on the era itself; for now, I have a goal of at least 10 units on each faction and 4 factions (namely: Air nation, fire nation, water nation, and earth nation).
Then, I can plan on releasing a beta, so that I can get feedback from players… (…my brothers)

Anyway, I will be posting my progress every once in a while. And maybe sharing some of the creation process.
So stay tuned.

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